Adalberto Simeone is a Senior Lecturer at the School of Creative Technologies at the University of Portsmouth. His research focuses on how to bridge the gap between users and their access to 3D technologies, with a particular emphasis on supporting user interaction in Virtual Reality. He will also organise the next ACM Symposium on Spatial User Interaction in 2017. Before joining the University of Portsmouth, he was the recipient of a Marie Curie Intra-European Research Fellowship at Lancaster University on 3D Stereoscopic User Interfaces. He obtained his PhD in Human-Computer Interaction at the University of Bari, Italy.
Wendy Powell is a Reader in Virtual Reality and is an expert in the practical application of emerging virtual reality and games technology. She has degrees in Chiropractic and Computing, and a PhD in Creative Technologies, and has many years experience in teaching and research, with a particular interest in education, health and well-being, and in the ways in which technology influences interaction. Current funded research projects (~750k Euros) include: Emerging technologies for the home treatment of phantom limb pain and the use of Interactive Technologies to support young people in care. She has previously chaired workshops in Designing Rehabilitation Simulations (ICVR 2013) and VR Health Tech Promise Proofs and Preferences (PETRA 2014). Wendy is a member of the British Computer Society and the International Society for Virtual Rehabilitation, and is a Senior member of IEEE
Vaughan Powell is a cross-disciplinary researcher with a PhD in Creative Technologies, and degrees in Natural Sciences and Archaeology. His expertise includes the translation of VR technologies into new fields, and the study of how the design of VR applications can impact user behaviour. Vaughan leads the iMoVE (Interactive Motion in Virtual Environments) research group at the University of Portsmouth, and his current funded research projects include: the development of mobile phone applications to support speech therapy in Parkinson’s disease; the use of visual cues to support object location in VR; user experience design for VR-enhanced educational tools. Vaughan is a member of the International Federation for Information Processing, the International Society for Virtual Rehabilitation and the Computer Conservation Society.
Dimitar Valkov is currently a postdoctoral researcher in the Visualisation and Computer Graphics (VisCG) research Group at the University of Münster. His research focuses mainly on bare hand interaction in stereoscopic environments and perception in IVEs. He received his doctoral degree in 2014 and his diploma degree in Computer Science with a minor in Mathematics in 2009 from the Department of Computer Science at the University of Münster. He worked in several research projects, published in leading conferences, and served as committee member and reviewer in various international conferences and workshops.
Kyle Johnsen is an Associate Professor in the School of Electrical and Computer Engineering in the College of Engineering at the University of Georgia. He runs the Virtual Experiences Laboratory (VEL), and also serves as the Director of the university-wide Georgia Informatics Institutes. His VR research primarily focuses on interfaces to virtual agents and applications in the education and health domains, and is supported by several grants from the National Institutes of Health and National Science Foundation in these areas. He earned a PhD in Computer Engineering from the University of Florida in 2008.